Feedback survey
All the information from this survey was created and collected by myself and for my game. I included both qualitative and quantitative questions, usually asking a quantitative question and then following with a qualitative opinion question to gain some insight and nuance on the numerical data.
Question 1

I included this question because I wasn't confident in my choice of game title and wanted to find out others' opinions on it.After reviewing this survey, I think I would have been better off asking how effective the title "St Dragon" is on a numerical scale, with an optional follow up box for suggestions, because over half of the answers didn't know what to suggest or simply agreed with my original response.
Question 2

I used this quantitative question to gauge whether I needed to go over types of fun and change some elements of the game.
Question 3

I included this question as an extension of question 2, so that the responders could expand on the number they just gave.The responses I received I found helpful, as it illuminated the features that others are more likely to pick up on and find memorable.
Question 4

This question was similar to question 2, but more focussed on the mechanics of the game that I'd described.Just under half of the responses were either 8/10 or 9/10, with the remainder being 7/10, which I am happy with for now, as I will likely gather more feedback on my game mechanics as the creation of my game progresses.
Question 5

This is an extension of question 4, to expand on their answers.Again these answers I find useful in knowing what will hook people into my game, but also the responses about the minigames becoming boring/frustrating is valuable feedback and I will keep it in mind when developing my game further.
Question 6

As you can see from the responses of this question, I accidentally asked question 1 a second time. Fortunately I don't feel that it majorly impacted on my survey, and most responders answered that they didn't have any suggestions anyway.
Question 7

I included this question because I wasn't yet sure how tracking progress was going to happen.These responses helped me to solidify what I wanted to include: using both stat improvement and a checklist/quests
Question 8

I feel like I could have perhaps made this question a multiple choice instead of a written answer, but regardless I find this feedback valuable when considering my target audience.
Question 9

I included this question because I wasn't entirely sure if the idea of including John Cena in my game was a little too goofy or out of nowhere, but the majority of respondents seemed to think it was a good idea!
Question 10

This question was optional, so there weren't many responses (also because most people liked the idea of John Cena), and only one of the answers for this section was actually usable.Because of the majority of respondents liking the more goofy idea of including pro wrestler John Cena, I will be going with that.
Question 11

I took away some important things to consider from the responses of this final question.I will increase the number of mini-games and make the world the characters walk around in more interesting to explore, as well as including elements to show the player how to play the game.
















